New Year, New chances

Posted in General News on January 13th, 2012 by DanielD

Well it’s a new year. Yup. And no I’m not going to look back at 2011. No top ten’s of 2011 here. I will say though that I managed to keep things moving on here. There was pretty much an update a month, except I think in November and December. This is mostly due to time constraints and not really finding much to write about. Yeh, yeh… Excuses, excuses.

I did manage to have most of Book 1 edited thanks to my in house editor. Awesome job on that Mrs. Editor, thank you. So, what does this mean? Well… Hopefully it’ll get finished before July. By this time I hope to start shopping it around to agents. And with any luck by the end of the year it’ll get picked up. We can only hope.

Getting to that point will take some mental adjustment and letting go of the insecurities I have in actually shopping my book around. But I feel confident at this point, that I got a solid title and will get picked up.

Other things… I do have new artwork coming down the pipe. Illusia is nearly finished. And while my new monitors are helping, they also seem to have a nasty down side. In that black and dark blue hue’s show up as shiny area’s when looked at, from certain angles. I’ve managed to fix this, I think, so we’ll see how it effects new drawings. I will also bring out a few new ones from my iPad, since I have the ability to work on those more than sitting down at my PC. The PC drawings are more time consuming,  mostly because I can actually SEE the detail better, but also because I work in 300dpi, so it’s a large file.

Also, I’m going to get back into posting part of the story of the TigerForce. I have plans to finish the Lio and the Stone Flame within the next few months and will be posting that. Specially now since I have some free time writing, since it’s not all going into Book 1.

Speaking of books, Book 2 is in pre-planning and I have idea’s and a theme and a plot. So that’s a start.I have some chapters written and have a clear outline of what needs to be written. I’ll work on that during the second half of the year.

I will keep up with the one month minimum, and will like to see two a month. We’ll see how that goes. Check back later, I’ll be posting a new review later, as well as the Illusia picture.

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Batman – Arkham City (Review)

Posted in Reviews on November 8th, 2011 by DanielD

Let’s face it. Anyone who KNOWS me, also knows I am NOT a DC Comics fan. I’m just not. If I had to pick one DC character, I would, or could enjoy reading; Batman would be the only one. Superman? Too boyscout-ish. JLA? To filled with whiners and conflicting egos.  But, Batman. Batman has his roots in reality. Um… More than the others, anyway. He’s human, that’s it. He doesn’t have super strength, super speed, super x-ray vision. He’s a human, plain and simple.  Ok, so he has super money. But hell, if I had super money, I’d pour it into R&D too. Who wouldn’t want to run around the city at night, gliding above the cityscape, swooping down on would be criminals and hanging them up on streetlamps?

Let’s get to the game though. Batman – Arkham City. First however, we have to start with its predecessor, Arkham Asylum. If you played that, you know what to expect. If you haven’t played it. Then I suggest you stop reading this right now, punch yourself in the face, and go buy it. You’re missing out on a super game.

Arkham City takes place a few months, years, days, weeks, whatever, after Arkham Asylum. Bruce Wayne is holding a press conference, denouncing the new Arkham City, knowing full well that the walls are NOT going to contain the mass amount of criminals housed on the other side. Especially when a loon is running the place. Namely Hugo Strange.  The game starts off with you in control of Bruce Wayne and within a few seconds, you’re stomping the crap out of bad guys and saving the day. And within a few minutes of play, you’re soon face to face with your alter ego, Batman. Upon which Wayne cleverly says, “I’m Batman.” And the crowd goes wild! Errr… Well, the fan boy in me did anyway.

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