Batman – Arkham City (Review)

But hell, if I had super money, I’d pour it into R&D too. Who wouldn’t want to run around the city at night, gliding above the cityscape, swooping down on would be criminals and hanging them up on streetlamps?

Let’s face it. Anyone who KNOWS me, also knows I am NOT a DC Comics fan. I’m just not. If I had to pick one DC character, I would, or could enjoy reading; Batman would be the only one. Superman? Too boyscout-ish. JLA? To filled with whiners and conflicting egos.  But, Batman. Batman has his roots in reality. Um… More than the others, anyway. He’s human, that’s it. He doesn’t have super strength, super speed, super x-ray vision. He’s a human, plain and simple.  Ok, so he has super money. But hell, if I had super money, I’d pour it into R&D too. Who wouldn’t want to run around the city at night, gliding above the cityscape, swooping down on would be criminals and hanging them up on streetlamps?

Let’s get to the game though. Batman – Arkham City. First however, we have to start with its predecessor, Arkham Asylum. If you played that, you know what to expect. If you haven’t played it. Then I suggest you stop reading this right now, punch yourself in the face, and go buy it. You’re missing out on a super game.

Arkham City takes place a few months, years, days, weeks, whatever, after Arkham Asylum. Bruce Wayne is holding a press conference, denouncing the new Arkham City, knowing full well that the walls are NOT going to contain the mass amount of criminals housed on the other side. Especially when a loon is running the place. Namely Hugo Strange.  The game starts off with you in control of Bruce Wayne and within a few seconds, you’re stomping the crap out of bad guys and saving the day. And within a few minutes of play, you’re soon face to face with your alter ego, Batman. Upon which Wayne cleverly says, “I’m Batman.” And the crowd goes wild! Errr… Well, the fan boy in me did anyway.

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