Wiki Category: Geography

Xonthian is a diverse and historically rich world, characterized by a variety of landscapes and civilizations. The central hub, Xonthian City, is a bustling metropolis where humans thrive amidst fertile outskirts adorned with abundant crops and farms. To the southwest lies the secluded island of Juan’kij, home to reclusive elves who reside within the lush forests of Timilik.

Towards the north, the Dwarves peacefully inhabit the Shadow Mountains, crafting their lives in harmony with the rugged terrain. On the easternmost peninsula of Xecutran, the elusive Atticatten have found refuge, maintaining a hidden existence. The world is not without its shadows, as Orcs, Ogres, and other darker races inhabit long-forgotten jungles, mysterious swamps, and the remnants of lost civilizations, concealing their presence from the more populated regions.

Yente

Home of the Atticatten, Yente is a city hidden among the trees of huge redwood trees. Sparling wood and vine walkways snake from tree to tree, where homes are build in and around the trees as they grow. Thousands of years old, the city was originally built at ground level, but as the trees grew in size, homes were molded into the trees. Some of the larger ones, the oldest ones in the forests, became home to the Atticatten Council of Elders and the largest library outside of the Temple of Time.   Atticatten’s, a cat-like people, live both in the trees and around the large root systems that dig into the earth like giant hands. Some of the non-essential buildings, and those needed to facilitate trade are also on the ground level.

Demographics

Mostly inhabited by Atticatten, they do however welcome some outsiders. A few elves and a Dwarven family or two, as well as a hand full of humans, do live around Yente.

Government

Council of Elders

Defenses

Yente’s biggest defense is its mostly hidden among the trees. Casual travelers or visitors might miss the city entirely if it wasn’t for the well-worn road.

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Temple of the Dragon

Built high in the peaks of the Shadow Mountain, the Temple of the Dragon is a monument to the three dragon siblings that live in the heart of the mountain. Seen as gods by the Rhok Dwarves who live under the mountain, the temple was erected in their honor, by the Dwarves. It is used as a ceremonial palace when new items and artifacts are made and imbued by powerful magics. Instead of destroying the more unique items, the dwarves store them away in the temple, where they are guarded by the dragons.  

Temple of the Dragon was built to represent the three dragons of fire, water, wind, the temple has three main buildings, each pointing to a direction on a compass. The center most structure is a massive temple with enough room that the dragons, should they choose, could climb up from the catacombs below, and sit comfortably inside.  

Below is a winding, descending tunnel that empties into a huge chamber. This is where the dragons sleep. No walls can be seen. No floor. Just an abyss, and shadows, hiding away the ancient guardians of the world.

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Shadow Mountain

The tallest mountain peak in existence drapes a perpetual shadow west for several miles. This shadow plunges the area into an ever-present winter. The mountain range stretched from north Xecutran to the south and was once part of the Xonthian Mountain range before the world shattered. The range made up of smaller ranges reaches high into the sky, with the main peak, the Dragon Peak, casting the longest shadow of the mountain range. Sitting atop the Dragon Peak is the Temple of the Dragon. The Shadow Mountain are home to the Rhok Dwarves, who built down into the roots of the mountain to make their home.

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Serpent Pass

A man-made cave system, runs from the north side of the Serpent Spine Mountains and ends on the south side, where it opens up into the desert of the Bone Plains. The tunnel and mine system of the Serpent Pass, ascends to the peaks, while another branch descends to the Coatlen city hidden away underneath. The Serpent Pass is the main artery between Jeklee and the rest of Xecutran. It is a major trade route, where merchants bring goods to and from the south, to Lucci, where it gets shipped east to Cettera.   Serpent Pass is known for its rich veins of precious and semi-precious gems. The world’s most luxurious diamonds, emeralds, and rubies came from the mines of Serpent Pass. It was however abandoned for a time during the One Hundred Year War, where it became unsafe to mine due to rising tensions with Xecutran and the Fire Isle Mages. Bandits and mages began to pilfer the trade routes, cutting off any trade from Lucci to Cettera.

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Lucci

Situated on the western edge of Xecutran, the modest town is a skeleton of a city. Used primarily as a hub between the Serpent Pass, Jeklee, and the eastern kingdom, Lucci is an important trading outpost. The town’s secondary purpose is used as a mining town, and a processing center for the semi-precious and precious stones found deep in the Serpent Pass. The town is a dusty town that is frequently drenched in rain, from the Storm Peaks, that make up the mountain range above the Serpent Pass. The majority of the trees that dot the landscape around Lucci are pine, ash, willow, oak, and mesquite. Prior to the One Hundred Year War, the town was a bustling center of trade and was frequented by traders around the world, where they would buy various gems that were found in the mountains or in the southern Bone Plains.

Demographics

Human, a few Rhok Dwarves.

Government

Mayor

Defenses

Because of its remote nature, the downs defenses are minimal. There is a sheriff who oversees protecting the town and the travelers that trade along the road east.

Industry & Trade

Mining gems and exotic wares from the Bone Plains.

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Jeklee

Home to the clans of the Bone Plain, Jeklee is a town primarily made up of shacks built of thin twigs, stretched Airawan hide, and stucco. Perched on the edge of a pristine beach, hidden away in the cusp of a natural bay, Jeklee is like no other place on Xonthian. The land and its people are nearly untouched since the world shattered centuries ago. The town is a modes place, with few needs of wealth or extravagance. They mainly export Airawan hide, ivory, and bone. The plains are also well known for potent herbs, not seen in the rest of the world.

Government

Council of Elders

Defenses

The biggest defense of Jeklee is its remoteness in an inhospitable land.

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Jeef

A town in perpetual winter, but is anything but trapped. The forest town is a major trading hub between the Rhok Dwarves and the rest of the world. The town is built around a longhouse, where the elders convene any laws or enforcements. Most of the buildings are huddled together, built from stone and wood cabins. There is a myriad of colorful festivals that embrace the winter nature of the city. Jeef has a large lumber mill that operates during the summer, although the town is always covered in snow, the least amount of it can be found during the summer season.

Demographics

Mostly humans, though a few Rhok Dwarves have taken up residence.

Government

Council of Elders

Defenses

Though there is no formal defence of the town it is naturally protected by most natural predators due to the cold. The only risk to the town are wolves who frequently hunt deer in the area.

Industry & Trade

The biggest trade of town is wood and stone from Ice Stone Hall.

Tourism

Because of its proximity to the Shadow Mountains, the town offers scholars and magic theorists to gather in the town to study the effects of the perpetual shadow that the mountains cast west along the tundra. Aside from this, it is also a perfect town for those seeking adventure in the snow.

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Ice Stone Hall

Ice Stone Hall, is the underground home of the Rhok Dwarves. Known for its blue-grey stone, the dwarves have carved deep into and under the Shadow Mountains. During its construction over the millennia, the Rhok Dwarve used most of the stone in the construction of the Dragon Temple high above in the Shadow Mountains. The rest of the stone was sold to various kingdoms, for use in their buildings.   Ice Stone Hall consists of several levels, with the lower levels dedicated to smithing and magical endeavors. Most the what the dwarves make, ends up in the vault under the Dragon Temple, where the three dragons guard the treasures.

Demographics

Rhok Dwarves

Government

Kingdom

Defenses

Build into the mountain, the only entrance is through the large stone gates that open up into the world, or down through the Dragon Temple.

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Bone Field

On the southwestern tip of Xecutran, passed the Serpent Pass, is an inhospitable landscape of dried bracken, dirt, and rock. Bone Field is hidden in a rocky mesa is a huge graveyard filled with Airawan, large creatures with leathery skin and massive tusks. Their boned dry and become so white, that it reflects the sun like diamonds in the sand. The people of Jeklee harvest those bones and use them in a myriad of ways from sculptures, art, tent poles, and especially weapons.

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Tower of Gatehar

Located on Cettera’s southern cliffs, overlooking the Straight of Irga. The tower is surrounded by a typical cathedral, with flying buttresses and a marble outer facade. Its windows are stained glass masterpieces depicting various heroic acts of Xecutran and his Holy Knights. It is the tallest structure in all of Xecutran. Its massive lower structure is home to the largest hospital on the northern continent. Tower of GateHar is home to some of the countries most prominent healers and magic users of the faith. Its western wing is also home to the largest archives outside the Temple of Time.

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