A league of assassins who are honorable and discrete in their jobs is counterintuitive when it comes to being hired, murderers. The Unseen is a group of Shadow Elves that take money for contracts, to eliminate political figures, merchants, and other high-profile targets. They will not kill those they deem unhonorable, such as children. Their methods are secret, but their price tag is not. Only the ultra-wealthy can afford them. You can not join the Unseen, they will find candidates and admit only the best into their fold. Those they recruit usually show a strong aptitude for manipulating shadows. Training is tedious, leaving the recruit scarred in some fashion at best, or dead in extreme cases.
Wiki Category: Organizations
Xonthian, a realm steeped in mysticism and adventure, hosts a diverse array of organizations that shape the tapestry of its society. From guilds to military colleges, kingdoms to magical organizations, these entities play pivotal roles in the intricate web of Xonthian life.
The Guilds of Xonthian are renowned for their specialized expertise and collaborative efforts. The Guild of Artificers pioneers advancements in magical artifacts, enchantments, and alchemical wonders. The Unsean, a shadowy consortium, excels in covert operations and clandestine endeavors. Meanwhile, the Mercantile Alliance governs trade routes and economic policies, ensuring prosperity across the realm.
Educational institutions in Xonthian cater to diverse talents and skills. The Arcane Academy hones the magical prowess of aspiring mages, while the Swordmaster’s Citadel trains elite warriors in the art of combat. Scholars flock to the Astral Institute, a bastion of knowledge and wisdom, while the Bardic Conservatory nurtures the musical and poetic talents of aspiring minstrels.
Xonthian’s military prowess is fortified by prestigious colleges. The Crimson Legion Academy molds disciplined soldiers, specializing in strategic warfare.
Xonthian is divided into distinct kingdoms, each with its unique culture and governance. The Kingdom of Xonthian and Cettera, both known for its grandeur and diplomacy, stands as a beacons of unity. The Clans of the Bone Plain, a rugged expanse, thrive on resilience and self-sufficiency. The Elves of Timilik, surrounded by magical, house mystical beings and serve as a haven for research and experimentation.
The magical heartbeat of Xonthian pulsates through various organizations. Such organizations are run by the Fire Isle Mages and the Clerics of Gatehar. Both oversee various aspects of the arcane.
ShadowBlade
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Carrie “Illusia” Enid
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Huntra of the Lann Clan
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Yatáki Sothmore
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Emerald Moonshea
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Cord der’Handler
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Cattabree Sengue
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Tiger Darqlaw
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TigerForce
A group of adventurers who band together in response to the Hundred Year War. TigerForce are a wide range of misfits that lend special abilities and knowledge in helping one another. Seen as outsiders, due to their abilities, Tiger and his friends instead set out to prove they are worthy of protecting the world from any threat.